![]() It will even suggest some plans for you sometimes.Ĭivilization breakdown showing government type, diplomatic status, population, treasury, tax rate, # of mil units, # of cities, # of settlers, amount of land (units unknown), and technology.Ĭivilization PowerGraph + Replay. Your enemies’ military plans (A-Attack, D-Defend, S-Settle, N-Naval). You can enter enemy cities, sell their city walls, and then unfortify the defense. It will reveal the entire map and give you a variety of cheat options in the F1-F10 menus. And outside of combat it also builds and has income.If you have version 1 (that is, if your game says version 474.01 or 475.01 when you start it up), hit shift-56. With 200+ HP.Īnd afaik the Strenght counts for it being attacked in melee/airstrikes, defending agaisnt ranged attacks and attacking with it's ranged attack too.īasically it is like a immobile military unit, that has equal ranged attack and melee defense, can shoot into the orbital layer but has only one attack/move per turn. City strenght can go up to 130 with non-wonders and quest decision (way in excess of the Xeno Titans 114). ![]() If you wonder why that worker is standing there on the hilltop it's to sight for the aircraft. Their aircraft can target any tile they an see in range. They can see all their own terrain and tiles adjacent to it. Line of sight and movement penalties can mean you're just sending troops into a meatgrinder. I'm not sure how ranged attack by the city works, but I think it's the population. You might want to know your wonders too, at least the ones that increase defense. Originally posted by lilbudywizer:One thing is pay attention to that little shield over the city and the number next to it. Rather than send your troops into the meatgrinder see if they do. Put them in bottlenecks so they just can't get into your territory without going through that town and that town is a brutal mofo to take. Stick them on hills so ranged units can fire over forests and hills, though not forests on hills. Eliminate your movement penalties and line of sight issues while leaving them for your enemy to deal with. When you guild roads do so through the forest and over the hill to the next town you go. Get some ready made roads to approach it. Keep them from being able to move troops into that town that's hard to approach. ![]() It gets you a base for aircraft so you have some aircover. It opens up approachs that aren't viable otherwise. ![]() Grind down their army on terrian that is to your advantage. It's the same units defending that one too. You can't rotate fresh troops in, they just die. You can be just banging your head against a brick wall trying to take some towns first. One thing is pay attention to that little shield over the city and the number next to it.
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