You've cleared the Realm, and Aligned the Beacon. ![]() It's maybe only half as chaotic as the boss of Harbinger, but that's still perfectly servicable. ![]() Many more chances to be booped off of the map or into a wall. ![]() It's a Taken Techeun, and its shield can only be broken by throwing orbs at it. You finally arrive at the beacon, and align it. Taken enemies and champions, in cramped spaces, with lots of places for you to get booped into a wall or out of the map entirely. Those haven't been relevant in a while, so you don't really mind going through bits of them again. Dev time is saved by copy-pasting stuff out of one of the ascendant challenges in the Dreaming City. Your first task: Getting through this parkour section. So here's what I would've done: Shattered Realm: Forest of Echoes It wasn't just a few defense encounters with a different enemy race each week. In Expunge, each version was meaningfully, mechanically different.In Expunge, gaining skill and mastery meant getting through faster.That's very varied, and it's something that you can get faster at as time goes on. One was a parkour mission, one was a mission where you avoided hazards while breaking those vex box things, and one had you deliver an orb through a gauntlet of enemies. (Okay, so the last mission was a mixture of the other three, whatever.) These missions had completely different mechanics. They all had the same start, a little mini-labyrinth and parkour puzzle that you eventually could skip half of, but then after that, it was four completely different missions, followed by four completely different bosses. last season we had Expunge, right? Four different expunge missions. Because I do love the aesthetic of solving mysteries in the ascendant plane. a vision for Shattered Realm that I would have enjoyed. Okay, maybe this is less advice and more just. Why would you make content that isn't fun? Why would you make content that forces the player back in, rather than making the player want to go back in? Backseat Game Designer Advice Time is there even a point anymore besides the weekly pinnacle? I have literally zero interest in running Shattered Realm again, and that's even before I've gotten all of the secrets.Ĭlearly, something has gone very wrong here. In each, it's two defense encounters, a boss, and doing it all again to collect all the secrets. The three regions of Shattered Realm may look different, and have different enemy types but they all function basically identically. The Three Rotations are Also Incredibly Samey Rather than a bunch of hints leading towards a couple actually interesting "mysteries," it's a whole bunch of filler mysteries distracting you from the interesting ones. The highest tier of mysteries - ascendant mysteries, I'm pretty sure - are better, but it leaves me wondering why the lower tier ones exist at all. It's not my idea of a good time to track down like 12 chests for each rotation, that all just give a triumph and some seasonal currency. Some of the mid-tier mysteries are chests that require True Sight, and walking on the ascendant platforms that appear. It's literally just a chest, generally hidden behind a Barrier Breach barrier. If you've done a trivial mystery once, you've done them all. I'm obviously not going to hold seasonal content to the same bar as those, but you'd think they could design something slightly more interesting to overcome than like 20 waves of easy enemies in a row. It's not even necessary to have champion mods, the enemies don't have enough health to be any semblance of a threat. Well, there's a few reasons for that: The Encounters are Painfully Boring So, why am I not a fan? There's sizable regions to explore, there's encounters, there's secrets everywhere. Basically, it's just a bunch of chests all over the place, each one giving a triumph. They're called "mysteries," from trivial to ascendant. Your objective is to align three beacons, which involes two forced defend-the-objective encounters that stretch on for about two minutes each, and a boss.Īs the season has gone on, we've unlocked more and more abilities with our Wayfinder's Compass - the seasonal artefact - which allows us to get through additional barriers, or spot new secrets in the Shattered Realm. The regions are fairly sizable, and somewhat labyrinthian. I'm not a fan.įirst, some background details, for those not in the know: Shattered Realm is on a weekly cycle, exploring one of three different regions. In Season of the Lost, Bungie introduced a new activity called Shattered Realm. Where a fox goes to ramble! Portfolio GitHub Twitter Patreon (Writing) Discord Destiny 2: No, Shattered Realm is Not Good, Actually
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